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Aspects of Playing a Computer Game

Usage of any IT artifact such as a computer game or emailer, or of any information system, is seen by Dooyeweerd not primarily as a technical or skilled activity but as multi-aspectual lifeworld. Take the example of playing a good computer game, we have the following aspects (regrouped with the qualifying aspect of games, the aesthetic, first, followed by aspects on which the aesthetic depends for enjoyment of the game, then those post-aesthetic aspects that give a certain overall style to our playing, and lastly the aspects that merely support the others):

This page provides examples illustrating various things within The Dooyeweerd Pages, which explain, explore and discuss Dooyeweerd's interesting philosophy. Email questions or comments would be welcome.

Copyright (c) 2004 Andrew Basden.

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Created: 3 December 2004 Last updated: